WHO is performing with Kahoot!, a finding out and engagement platform to provide overall health material to additional than a billion college students worldwide. By means of this collaboration, WHO has posted many classes, named kahoots, ranging from immunization to misinformation and anything at all in concerning.

Youngsters and youth are remaining exposed to big quantities of wellness information online, but not all of it is reputable. For this cause, it is significant to achieve them with precise health and fitness details and share ideas on how to explain to the big difference between specifics and fiction, so they can make educated decisions pertaining to their health and wellbeing.

In December 2021, WHO and Kahoot! collaborated with Arizona Condition University to produce a collection of kahoots on misinformation. The system covers topics, these as how to location misinformation, how to detect credible sources of details, and what you can do to end misinformation. Gen Z, men and women amongst 9 and 24-a long time-aged, is the initial generation to grow up with this sort of wide accessibility to information. It is important they can properly interact with overall health data and secure them selves from the harms of misinformation. This series has a complete of 62 thousand plays and carries on to develop.

 

In 2022, WHO and Kahoot! released many kahoots below the “Healthy Habits” marketing campaign that coated health and fitness matters like myopia, risk-free listening, tobacco, and immunizations. Collectively, these kahoots have reached 122 thousand players in 122 diverse nations, mainly the US, India, Canada, Australia, and the British isles. 

“At Kahoot!, we know that being knowledgeable with precise details is important to creating constructive decisions at home and in your community, from health and fitness and security troubles to way of life to civic engagement,” mentioned Craig Narveson, Director of Strategic Partnerships at Kahoot!. “We’re thrilled to be collaborating with the World Overall health Corporation to assistance learners create expertise and know-how to make healthier decisions through engaging and interactive mastering activities.”

“We welcome efforts by all technology organizations this kind of as Kahoot! to attain their large on the web audiences with precise well being messages,” explained Andy Pattison, Workforce Direct of Electronic Channels at the Environment Wellness Corporation. “Collectively, we have to have to equip the up coming era of choice makers with correct health and fitness information and facts and resources to struggle misinformation, so they can make the correct conclusions to lead healthful life.”

This collaboration is part of WHO’s broader initiative to do the job with technology providers to get more health messages to a lot more men and women by way of extra channels. 

 

 



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